Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2024.1.1 release of the integration (in addition to upgrading to the new Unreal build).
| Note:
This integration does not support experimental Unreal Engine features. |
| Note:
- This integration was compiled against Unreal Engine versions 5.3, 5.4, and 5.5. It was tested against Unreal Engine 5.5.
|
Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
New Features
- WG-75148 Added official support for Unreal Engine 5.5.
Performance Changes
- WG-74873 AkAudio no longer blocks in
UAkAudioType::FinishDestroy()
while waiting for SoundBanks to unload.
Miscellaneous Changes
- WG-74791 Removed defines and code for UE4.26 to UE5.1.
- WG-74792 AudioLink is now defined in regular Unreal modules.
Bug Fixes
- WG-74508 Fixed: (Spatial Audio) Crash when opening surface editor on a SurfaceReflectorSetComponent after changing to a brush with fewer surfaces.
- WG-74678 Fixed: Unreal crash on exit after manipulating an Ak Late Reverb component.
- WG-75262 Fixed: Crash on startup when certain metadata properties are missing from SoundBanks.
Fixes for Community-Reported Bugs
- WG-70942 Fixed: AkSettings loads unrelated DataTables in the Unreal project if the GeometrySurfacePropertiesTable or ReverbAssignmentTable are unset.
- WG-73027 Fixed: Individual Brush faces on AkSurfaceReflectorSet components are not selectable if polygon is split into multiple BSP nodes.
- WG-73333 Fixed: Portals are displayed as disabled in Unreal Editor even when they are placed correctly.
- WG-74537 Fixed: Random noise sometimes occurs when stopping an Audio Input.
- WG-74692 Fixed: Possible crash when generating SoundBanks from Wwise Authoring.
- WG-75281 Fixed: Media packaged in Asset Libraries is duplicated as additional WEM files, making Multiprocess Cooking unusable.