Wwise SDK 2024.1.1
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In general, game objects represent game elements. A game object must be registered through AK::SoundEngine::RegisterGameObj()
for each in-game element that can emit a sound. Game objects are usually registered for each character, projectile, and so on. However, you can also assign game objects to different parts of an in-game element. For example, you can assign a different game object to each bone of a giant character so that the footstep sounds and the character's voice emanate from different locations within the 3D sound space.
See Game Object Example for an overview of the role of game objects in sound engine integration, and Integration Details - Game Objects for more detailed information.
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