Go to the source code of this file.
Audiokinetic platform checks. This is where we detect which platform is being compiled, and where we define the corresponding AK-specific symbols.
Definition in file AkPlatforms.h.
Defines the parameters of a marker.
AKSOUNDENGINE_API AkUInt32 GetSampleRate()
AkInt32 AkTimeMs
Time in ms.
Definition of data structures for AkAudioObject.
@ AK_EndOfEvent
Callback triggered when reaching the end of an event. AkCallbackInfo can be cast to AkEventCallbackIn...
AkPanningRule ePanningRule
AkUInt32 dwIdentifier
Identifier.
AkUInt32 uNumChannels
Number of channels.
AkUInt64 AkGameObjectID
Game object ID.
AKRESULT
Standard function call result.
AKSOUNDENGINE_API AKRESULT RegisterGameObj(AkGameObjectID in_gameObjectID)
AkUInt32 dwLabelSize
Length of label read the from the file + terminating null character.
Platform-independent initialization settings of output devices.
AKSOUNDENGINE_API AKRESULT SetOfflineRenderingFrameTime(AkReal32 in_fFrameTimeInSeconds)
AkCallbackType
Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::Dyn...
AKSOUNDENGINE_API AKRESULT Init(const AkCommSettings &in_settings)
float AkReal32
32-bit floating point
@ AK_Success
The operation was successful.
AKSOUNDENGINE_API AKRESULT ReplaceOutput(const AkOutputSettings &in_Settings, AkOutputDeviceID in_outputDeviceId, AkOutputDeviceID *out_pOutputDeviceId=NULL)
AKSOUNDENGINE_API void Term()
#define AK_SPEAKER_SETUP_DOLBY_7_1_4
Dolby 7.1.4 setup channel mask.
AkUInt32 AkUniqueID
Unique 32-bit ID.
Type
IDs of temporary memory pools used by the sound engine.
AKSOUNDENGINE_API AKRESULT RegisterCaptureCallback(AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL)
AKSOUNDENGINE_API AKRESULT RenderAudio(bool in_bAllowSyncRender=true)
void(* AkCallbackFunc)(AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo)
AKSOUNDENGINE_API AKRESULT UnregisterCaptureCallback(AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL)
virtual IAkMarkerNotificationService * CreateMarkerNotificationService(IAkSourcePluginContext *in_pSourcePluginContext)=0
V1::Source Source
Latest version of the C++ Source interface.
@ AkPanningRule_Speakers
Left and right positioned 60 degrees apart (by default - see AK::SoundEngine::GetSpeakerAngles()).
AKSOUNDENGINE_API AKRESULT SetOfflineRendering(bool in_bEnableOfflineRendering)
AKSOUNDENGINE_API AKRESULT AddOutput(const AkOutputSettings &in_Settings, AkOutputDeviceID *out_pDeviceID=NULL, const AkGameObjectID *in_pListenerIDs=NULL, AkUInt32 in_uNumListeners=0)
AkForceInline void SetStandard(AkUInt32 in_uChannelMask)
Set channel config as a standard configuration specified with given channel mask.
const char * strLabel
Label of the marker taken from the file.
AkUniqueID audioDeviceShareset
#define AK_GET_PLUGIN_SERVICE_MARKERS(plugin_ctx)
uint32_t AkUInt32
Unsigned 32-bit integer.
AkChannelConfig channelConfig
AkUInt32 dwPosition
Position in the audio data in sample frames.
AKSOUNDENGINE_API AkPlayingID PostEvent(AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID)
AkUInt32 AkPlayingID
Playing ID.
@ AK_Marker
Callback triggered when encountering a marker during playback. AkCallbackInfo can be cast to AkMarker...
AkForceInline AkUInt16 MaxFrames() const
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