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Stereo Delay

The Stereo Delay plug-in can be used to create a variety of delay effects that can feedback to other channels in the Left-Right plane. It can be used to created expansive stereo effects (larger than life objects) or creative effects where the signal can bounce side to side (such as a ping-pong delay).

Stereo Delay properties

The Stereo Delay plug-in contains a series of properties, many of which can be edited in real-time and can be mapped to specific Game Parameters using RTPCs.

Interface Element

Description

Name

The name of the Effect instance.

Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects.

(Object Color)

Displays the object's color. Clicking the icon opens the color selector.

Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown.

To inherit the parent object's color, select the square at the far left of the color selector.

Inclusion

Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included.

To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform.

When this option is unselected, the property and behavior options in the editor become unavailable.

Default value: true

(Show references)

Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist.

Selecting the button opens the Reference View with the object's name in the References to: field.

Notes

Additional information about the Effect.

Metering

Indicates the name of the object currently being metered.

Allows you to browse for other objects to meter.

[Note]Note

The metering interface elements only appear in the Effect Editor for Effects that include VU meters.

Sets the display of the Effect Editor's selected tabs. By default, there is one panel displaying only one selected tab. You can, however, click a splitter button to split the panel into two, either side by side or one on top of the other, for two different tabs. The currently selected option is highlighted with a background color.

[Note]Note

You cannot display the same tab in both panels. If you select the tab that is currently displayed in the other panel, then the other panel will automatically display another tab.

Left/Right Delay Parameters

Input

This parameter determines which channel(s) will be used to feed the corresponding (left or right) delay line.

Values:

  • Left/Right: The left or right channels will be used, respectively (default).

  • Center: The center channel (if present) will be used to feed the delay line.

  • Left/Right + Center: Left/Right signals will be downmixed with the center channel to feed the delay line.

  • None: The delay line input is silence.

Default value: Right

Enable Feedback

This parameter determines whether the output of the delay line is fed back to the input of the same delay length.

Default value: false

Feedback

Gain applied to the feedback path before its re-injection into the same delay line input.

[Warning]Warning

Using high feedback gains can build up very high signal levels depending on the input signal content.

Default value: -12

Range: -48 to 0

Units: dB

Enable Crossfeed

This parameter determines whether the output of the delay line is fed back to the input of the delay length of the other channel’s delay line. Left delay output can thus feed the right delay input and vice versa. This setting allows to create ping-pong type stereo-delays.

Default value: false

Crossfeed

Gain applied to the feedback path before its re-injection into the other channel delay line input.

[Warning]Warning

Using high crossfeed gains can build up very high signal levels depending on the input signal content.

Default value: -12

Range: -48 to 0

Units: dB

Filter Parameters

Filter Type

Determines the type of filtering that can be applied to the wet signal. The following filters are available:

  • None to disable the filter.

  • Low Pass to provide a fixed sloped attenuation of high frequencies from a specified frequency. Below this point the signal is almost unaffected but higher frequencies are progressively more attenuated past the cutoff frequency point.

  • High Pass to provide a fixed slope attenuation of low frequencies from a specified frequency. Above this point the signal is almost unaffected while lower frequencies are progressively more attenuated below the cutoff frequency point.

  • Band Pass to reject all frequencies around the specified center frequency. The range of frequencies around the center is controlled by the Q.

  • Notch to provide a fixed attenuation of a specified frequency range with a varying width. The range of frequencies around the center is controlled by the Q.

  • Low Shelf to provide gain/attenuation for a specified range of low frequencies. This curve type is also known as Bass Tone Control.

  • High Shelf to provide gain /attenuation for a specified range of high frequencies. This curve type is also known as Treble Tone Control.

  • Peaking to provide amplification/attenuation of a specified frequency range with a varying width. The range of frequencies around the peak is controlled by the Q.

Default value: None

Filter Gain

The amount of the amplification of the wet signal for the selected frequency band. Increasing this value “boosts” the audio signal. Decreasing this value “cuts” or attenuates the audio signal.

[Note]Note

The Gain controls are not available when the Low Pass, High Pass, Notch, and Band Pass curves have been selected because these filter types have their passband normalized at 0 dB.

Default value: 0

Range: -24 to 24

Units: dB

Filter Frequency

The portion of the frequency spectrum that will be affected by the gain.

Default value: 1000

Range: 20 to 20000

Units: Hz

Filter Q Factor

The area around the center frequency that will be affected by the change in gain. A low Q value means that the bandwidth range will be wide, and conversely a high Q value means that the bandwidth range will be narrow.

This control is not available when the Low Pass, High Pass, Low Shelf, and High Shelf curves have been selected.

Default value: 1

Range: 0.1 to 20

Output Levels

Dry Level

Gain applied to unprocessed signal.

Default value: 0

Range: -96 to 24

Units: dB

Wet Level

Gain applied to the delayed signal.

Default value: 0

Range: -96 to 24

Units: dB

Front/Rear Balance

Front/rear extent of the stereo effect. For example a value of -100 will only have wet signal in the front channels. A value of 0 will have wet signal in both front and rear speakers. A value of 100 will have wet signal only in the rear channels.

Default value: -100

Range: -100 to 100


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