The following sections list and describe the changes to Wwise between version 2021.1.7 and version 2021.1.8.
Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
Performance Changes
- WG-56596 WAAPI calls made in pre or post-generation steps are now processed as fast as those run in the command line.
Bug Fixes
- WG-53467 Fixed: WwiseConsole consumes 100% of CPU on macOS.
- WG-54064 Fixed: Callback not registered when loading a SoundBank in low-memory conditions.
- WG-58730 Fixed: Remote Connections dialog box doesn't always list all available instances on the local machine.
- WG-58825 Fixed: Incorrect DurationMin/DurationMax reported on sample-accurate containers with transition time greater than 0.
- WG-58947 Fixed: SoundSeed Grain is missing the filename display update in the Contents Editor.
- WG-59021 Fixed: Audible click when a sound transitions from Main Mix to Audio Objects due to adjustments in the Speaker Panning / 3D Spatialization Mix of the playing sound.
- WG-59071 Fixed: Wwise Convolution Reverb Channel Config drop-down list is not refreshed after loading a new IR file.
- WG-59244 Fixed: Media IDs not evaluated for custom Effects when reloading a Work Unit in the Master-Mixer Hierarchy.
- WG-59273 Fixed: Wwise fails to launch on macOS Monterey version 12.3.
- WG-59359 Fixed: WwiseConsole sometimes exits early.
- WG-59425 Fixed: An out-of-place Object Processor Effect on the Master Audio Bus sends erroneous data to the Audio Device.
- WG-59473 Fixed: Possible Wwise Authoring crash when loading plug-ins built with a more recent Wwise SDK.
- WG-59568 Fixed: Convolution in Filter mode replicates left channel to all dry output channels.
- WG-59569 Fixed: Timeout of main loop is sometimes ignored in WwiseConsole.
Fixes for Community-Reported Bugs
- WG-57147 Fixed: Crash in
GameObject3DCtrl::TermScene
when activating the Game Object 3D Viewer.
- WG-57941 Fixed: Priority "offset by distance" is not updated when a voice is virtual due to playback limit and the sound has the Hold Emitter Position and Orientation option selected.
- WG-58626 Fixed: (Spatial Audio) Spread applied by Spatial Audio is sometimes discontinuous when either the emitter or listener transitions into a portal that is not already on the path.
- WG-58706 Fixed: Missing migration step to remove boxmodel.wav original file from iZotope Box Modeler factory assets.
- WG-58743 Fixed: When crossing a portal, long diffraction paths may cut out, even if the diffraction value does not exceed 100%.
- WG-58802 Fixed: Uninitialized variable in struct
AkBufferPosInformation
.
- WG-58837 Fixed: Audio Device Effects sometimes fail to load when Init.bnk is loaded asynchronously.
- WG-58943 Fixed: Possible crash and audio corruption when using 3D Audio on Windows and Xbox.
- WG-59019 Fixed: Possible crash if
AK::SoundEngine::AddOutput()
is called immediately after AK::SoundEngine::Init()
.
- WG-59259 Fixed: Crash when setting an RTPC value with transition under low memory conditions.
- WG-59382 Fixed: (Spatial Audio) Straight line paths through multiple portals can sometimes have non-zero diffraction.
- WG-59449 Fixed: codecvt dependency in WwiseAuthoringAPI SampleClient's AkAutoBahn library.
- WG-59602 Fixed: Some SoundSeed Woosh randomizer options don't work as expected when starting new instances.
- WG-59751 Fixed: Hang during SoundBank Generation when using a specific Switch Container structure.