The following sections list and describe the changes to Wwise between version 2019.1.5 and version 2019.1.6. For earlier versions, please refer to Previous Release Notes.
Platform SDK Changes
- Switch SDK: Updated SDK to 9.3.1
- Stadia SDK: Updated SDK to 1.38.
Miscellaneous Changes
- WG-45868 Updated overlay icons for Perforce and Subversion integration.
Bug Fixes
- WG-41914 Fixed: (Switch) Rare hang or crash in AddPowerVbap2d.
- WG-41696 Fixed: Wwise authoring wrongly identified busses that had RTPC curves associated to "Output bus volume", "Output bus LPF" and "Output bus HPF" as non-mixing busses, during mixing at runtime.
- WG-44896 Fixed: Inaccurate playback timing when using initial delay in containers.
- WG-45482 Fixed: Crash when opening the Voice Inspector view after a capture session.
- WG-45523 Fixed: Pressing Enter after a search without clicking on the search result did not inspect the selected search result.
- WG-45575 Fixed: Crash in 3D spatialization of 2 channel ambisonic files (WY).
- WG-45821 Fixed: Assert triggered in 3D Game Object Viewer when removing a Spatial Audio portal while connected to a game.
- WG-45843 Fixed: (Android) Audio stuttering on some devices running Android 8.1 and above when a bluetooth headset is connected.
- WG-45940 Fixed: (Android) No sound on phones with faulty or incomplete AAudio implementation.
- WG-46132 Fixed: Profiling sessions reaching maximum amount of memory faster after each session.
- WG-46143 Fixed: Migration for versions 2017.2.x and previous may drop RTPC curves on Positioning Type.
- WG-46219 Fixed: Rare Authoring crash during file conversion.
- WG-46229 Fixed: Rare Audio Loss when using multiple outputs.
- WG-46238 Fixed: Newlines not preserved in plug-in property of type 'string'.
- WG-46272 Fixed: (Android) SL_RESULT_BUFFER_INSUFFICIENT error and possible deadlock on some phones using the OpenSL audio API.
- See also
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