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Wwise Unreal Integration Documentation
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Unreal's iterative cooking and cooking with multiple workers are supported when the Package Using Bulk Data Wwise Integration setting is selected.
Iterative cooking does not detect changes in generated SoundBanks as of Unreal Engine 5.4.
This setting also fixes Unreal Engine 5.4 or later. To optimize iterative cooking stability, we recommend that you enable the target domain's class filters. This will also fix some Unreal-specific iterative cooking issues unrelated to Wwise. To add project-wide iterative cooking filters, add the following lines to your DefaultEditor.ini
file:
A future Unreal Engine version will support detection of custom changes in iterative cooking. For now, when generating SoundBanks, the simplest solution is to manually delete the staged files. See https://issues.unrealengine.com/issue/UE-167603.
In Unreal Engine 5.4, with Class Filters enabled, we recommend that you add Wwise Integrations filtering to your DefaultEditor.ini
file:
In Unreal Engine version 5.5 or later, remove the Deny List for the Wwise Integrations, because it will properly handle changes in generated SoundBanks.
The Wwise Unreal Integration partially supports the -nothreading
Unreal command-line parameter with the following limitations:
-nothreading
is set.Minimal testing has been done in No Threading mode, and it is therefore not appropriate for production environments.
In addition, we recommend that if you run -nothreading
, you also run -nosound
to completely disable the Wwise sound engine.
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