Version

menu_open
Wwise Unreal Integration Documentation
Refreshing the Project Database

Click Build > Refresh Project Database to parse the Wwise Project in your GeneratedSoundBanks folder, and then reload the loaded Wwise assets in your project.

Refer to Triggering Generated SoundBanks Parsing for other ways to refresh your assets.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise