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Wwise Unity Integration Documentation
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AkEarlyReflections is an optional component. This component will enable early reflections on all sounds emitted by the game object. It will call SetEarlyReflectionsAuxSend() and SetEarlyReflectionsVolume().
Early reflections can also be enabled per sound in the Sound Property Editor in the Authoring application. The Reflect Auxiliary Bus applied on the sound in the Authoring application will always take precedence over early reflections defined via an AkEarlyReflections component.
This component also needs reflective surfaces. See the AkSurfaceReflector and Using AkSurfaceReflector from the Inspector for more details.
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