Version
The Source Editor for audio sources, different from the Source Editor for plug-ins, can be opened from the Contents Editor: Sound SFX, the Contents Editor: Music Track, or the Contents Editor: Sound Voice. Just double-click the audio source icon or use the keyboard shortcut (Shift + X by default).
Open audio source Source Editor | |
Open plug-in Source Editor |
Note | |
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Soundseed Grain, a premium plug-in that provides a granular synthesizer to Wwise users, is unlike other plug-ins in that it has a Source tab. Essentially, it is the same as the Source Editor for audio sources. However, in addition to the information provided in this page, Soundseed Grain users should consult Source settings for details on features specific to Soundseed Grain. |
It contains information about the audio source, including the filename and duration of the audio file. An audio source is a separate abstraction layer between the audio file and the object. The audio source is created and linked to the original audio file when it is imported into your project.
For more information about the Source Editor, refer to Editing audio sources with the Source Editor.
Audio Source Properties | |
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Interface Element |
Description |
[name] |
The name of the object. |
[source name] |
The name of the audio source file. |
Notes |
Any additional information about the object properties. |
Source Tab | |||||
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Interface Element |
Description | ||||
Graph View (Refer to Getting to know the graph view for an overview.) | |||||
Waveform |
Shows the contents of the PCM (WAV or AMB) file, in Peak or RMS mode, over a timeline. For more information on channel names and configurations, refer to Understanding Bus Configurations. | ||||
Envelope Edit - HDR |
Defines if the editing of the HDR envelope is enabled or not. For this option to appear, the following conditions must be present:
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Fade-in handle |
Defines a fade-in region. The fade-in curve can be right-clicked to select which fade curve to apply. | ||||
Fade-out handle |
Defines a fade-out region. The fade-out curve can be right-clicked to select which fade curve to apply. | ||||
/ (Play cursor) |
The timeline differs from the waveform in regards to the manipulation of the Play Cursor's position. The timeline allows you to drag and drop the Play Cursor to wherever you want the playback to start from. The waveform's Play Cursor cannot be dragged and dropped. However, the same result can be achieved by clicking directly on the waveform. Customizing the starting position of a Sound SFX or Sound Voice by moving the Play Cursor to the desired starting point will only affect the playback sound in the Authoring tool. In-game, and through any indirect object (such as a parent or Event which is linked to the Sound SFX or Sound Voice on which the Play Cursor was modified), the playing of the clip will not start from the custom start point, rather it will start from the beginning. Clicking on the Transport's Play button plays the clip from the Play Cursor's position. Clicking on the Play button while a Play Cursor continues to run will add another Play Cursor that will concurrently play from the same starting position as the first Play Cursor.
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Identifies an Audio Source integrity issue. Place the mouse over the icon to see the integrity issue on the tooltip. Click the yellow triangle icon to attempt fixing the issue. For more information about integrity issues, refer to Resolving audio source integrity issues.
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Mode |
Defines which mode is used to display the waveform.
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Reset |
Resets the following elements:
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Conversion Tab | ||||
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Interface Element |
Description | |||
Conversion Settings For a description of the Conversion Settings group properties, refer to Conversion category: Actor-Mixer Hierarchy and music objects. | ||||
File Properties The File Properties group has three columns:
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File Path |
The full path to the source file.
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Channels |
The number of distinct audio channels included in the audio source file. | |||
Sample Rate |
The value in Hertz (Hz) representing the number of times per second the audio source's digital audio signal is sampled. | |||
File Size |
The value and unit of measurement describing the memory size of the audio source file. | |||
Duration |
The length in seconds, from start to finish, of the audio source file. | |||
Bandwidth |
The maximum amount of data that can be transmitted in a given amount of time. Units: KB/s (kilobytes per second) | |||
Format |
The audio format, such as PCM or ADPCM, of the audio source file. |
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