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The Property Editor contains the properties and behavior options for the selected Random or Sequence Container. Object properties determine the characteristics of the sound and motion objects when they are played in-game. Object behaviors determine which sound and motion objects are played back at any given point in the game.
A Random Container is a group of one or more objects that are played back in a random order. A Sequence Container, on the other hand, is a group of one or more objects that are played back according to a specific playlist.
Note | |
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An object, in this case, includes containers. |
The General properties include relative properties, such as volume and pitch, as well as behaviors. See About properties in the project hierarchy to understand the difference between relative and absolute properties.
For a description of the MIDI and Advanced properties, refer to Common tabs and categories: Actor-Mixer Hierarchy objects.
Refer to Understanding the voice pipeline to learn about how voices are being processed, how they are being routed and where the different volumes and Effects are being applied.
General | |||||||
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Interface Element |
Description | ||||||
[name] |
The name of the object. | ||||||
(Object Color) |
Displays the object's color. Clicking the icon opens the color selector. Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown. To inherit the parent object's color, select the square at the far left of the color selector. | ||||||
(Mute and Solo) |
Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
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(Show references) |
Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist. Selecting the button opens the Reference View with the object's name in the References to: field. | ||||||
Enter text in the search field to find specific properties or property groups. Results are displayed as you type. The search is not case-sensitive and searches all properties associated with an object, even if their category is not selected for display. When a search is active, an x appears at the far-right side of the field and all category buttons are unavailable. Click the x to clear the search. | |||||||
(Only Show Modified) |
When selected, only properties that have been modified from their default value are displayed and all category filter buttons are unavailable. If a search is active, it is only applied to modified properties. Modified properties are displayed with an orange band at the left side of the property list and at the left side of the corresponding category button. | ||||||
(Show/Hide Category Filters) |
Opens a list of all categories associated with the object currently loaded in the Property Editor. For each category selected in the list, a corresponding button is displayed at the top of the list of properties. Select these buttons to display the related properties. Ctrl+click or Shift+click to select multiple buttons. Always Show Additional Properties expands the less frequently used properties, which are collapsed by default. | ||||||
(More Options) |
Opens the following options:
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(Open Property Editor Settings) |
Opens the Object Property Settings dialog, which allows you to configure which properties are available for display in the Property Editor. | ||||||
(Open in New Window) |
Duplicates the Property Editor as a floating view. An instance of the editor remains in the Object Tab. |
Random Sequence Container | ||||||||||
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Interface element |
Description | |||||||||
Specific | ||||||||||
Initial Delay |
Initial delay applied before playing. This delay will be added to parents and children Initial delay.
Default value: 0 Range: 0 to 3600 Units: s | |||||||||
Random or Sequence |
Default value: Random | |||||||||
Random type |
Default value: Standard | |||||||||
Avoid repeating |
Determines how many other objects must be played before an object can be repeated. The behavior of this option is affected by whether you are in Standard or Shuffle mode. In Standard mode, the object played is selected completely randomly, but the last x objects played are excluded from the list. In Shuffle mode, when the container is looped, the last x objects played will be excluded from the list. If you have a non-looping Random Container that is set to shuffle and continuous, the “Avoid repeating last x played” option has no effect on the playback of your container. Default value: true | |||||||||
Avoid repeating last x played |
Determines how many other objects must be played before an object can be repeated. The behavior of this option is affected by whether you are in Standard or Shuffle mode. In Standard mode, the object played is selected completely randomly, but the last x objects played are excluded from the list. In Shuffle mode, when the container is looped, the last x objects played will be excluded from the list. If you have a non-looping Random Container that is set to shuffle and continuous, the “Avoid repeating last x played” option has no effect on the playback of your container. Default value: 1 Range: 1 to 999 | |||||||||
Sequence At End of Playlist |
Defines the playback behavior of the sequence after it has played the last object in the playlist. There are two options to choose from:
Default value: Restart | |||||||||
Mode | ||||||||||
Step or Continuous |
Step: Plays only one object in the container each time it is played. Continuous: Plays the complete list of objects in the container each time it is played. The container has to be stopped with a Stop Action if configured to loop indefinitely. Default value: Step | |||||||||
Scope |
Default value: Global | |||||||||
Always reset playlist |
Determines whether playback continues or returns to the beginning of the playlist when a container is replayed after being stopped during playback. If selected, the container returns to the beginning of the playlist. If unselected, the container will begin playback at the next object in the playlist. Default value: true | |||||||||
Mode > Loop | ||||||||||
Loop |
Enables controls that define the number of times the container will be played. Default value: false | |||||||||
Infinite |
Specifies that the container will be repeated indefinitely. Default value: Infinite | |||||||||
No. of loops |
The number of times the container will be played. Default value: 2 Range: 1 to 32767 | |||||||||
Mode > Transitions | ||||||||||
Transitions |
Enables controls that allow you to create and define a transition between the objects in the container. Default value: false | |||||||||
Type |
A list of transitions that can be applied between objects in the container.
There are some limitations and restrictions when using Xfade, Sample accurate, and Trigger rate transitions. A couple of notable ones are:
Default value: Xfade (amp) | |||||||||
Duration |
The length of the crossfades or delay between clips. If Trigger rate is selected as the transition type, the duration defines the amount of time that will pass before the next sound is triggered. The Duration slider is unavailable when the Sample Accurate option is selected. The maximum duration of a crossfade is equal to half the duration of the sound. In cases where the crossfade time is longer than half the duration of the sound, the crossfade duration is automatically adjusted to the maximum allowed. This automatic adjustment is performed by the sound engine at runtime. Wwise does not limit or indicate that the crossfade time is too long for some of the sounds in the container. Default value: 1 Range: 0 to 3600 |
General | ||||
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Interface element |
Description | |||
Specific | ||||
Override Color |
Enables the Color slider to change the color chip of the selected objects. Default value: false | |||
Color |
Displays a square filled with either the object’s defined color, or if none is set, a randomly applied color. This key helps identify the object line displayed in the graph view. Default value: 0 Range: 0 to 26 | |||
Inclusion |
Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included. To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform. When this option is unselected, the property and behavior options in the editor become unavailable. Default value: true | |||
Voice | ||||
Voice Volume |
The attenuation (level or amplitude) applied on the current object before it is routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the Voice Pipeline for more information about volumes.
Default value: 0 Range: -200 to 200 Units: dB | |||
Voice Pitch |
The playback speed of an audio structure, where:
Default value: 0 Range: -2400 to 2400 Units: Cents | |||
Voice Low-pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation. (For more detail, see Wwise LPF and HPF Value Cutoff Frequencies .) Default value: 0 Range: 0 to 100 Units: % | |||
Voice High-pass Filter |
A recursive filter that attenuates low frequencies based on the value specified. The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 Range: 0 to 100 Units: % | |||
Make-up Gain |
Volume gain in decibels (dB) applied to the voice, after all other volume adjustments. The make-up gain is additive across the Actor-Mixer Hierarchy. Refer to Understanding the voice pipeline to learn about how voices are being processed, how they are being routed and where the different volumes and Effects are being applied. For more information about the Make-up Gain, refer to Using Loudness Normalization or Make-up gain to Adjust Volume .
Default value: 0 Range: -96 to 96 Units: dB |
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