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The Random Container tab displays the objects in a Random Container. See Creating Random Containers.
Random Container | |
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Interface Element |
Description |
Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See Using tables. | |
Object |
The list of objects in the Random Container. By assigning objects, you define which objects will be played. |
Waveform |
The waveform of the Sound SFX or Sound Voice. |
Weight |
The likelihood that the object will be selected when the container is played. The weights for each object within the container are added together. The number assigned for each object represents the number of chances the object will be selected for playback of the summed total. For example, if there are two objects in the container with weight values of 1 and 100, the first object will have a 1/101 chance of being played and the second object will have a 100/101 chance of being played. Default value: 50 Range: 0.001 to 100 |
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