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Each Object Tab consists of a Primary Editor in the upper pane and, for most object types, a Secondary Editor in the lower pane.
The Primary Editor typically presents the Event Editor or the Audio Device Editor depending on the type of object selected. The Secondary Editor includes a tab for each of the other editors that are most relevant to the currently selected object. Click the tab name at the bottom of the pane to switch between these editors.
The following table lists some examples of tabs that could be included in the Secondary Editor and the conditions that would lead to their inclusion.
Tab Name |
Conditions for Inclusion |
---|---|
<Effect Name> |
Effects have been inserted on the object. A tab appears for each Effect inserted on the object, displayed from left to right. |
Attenuation |
An attenuation instance (ShareSet or custom) has been defined in the Positioning Category of the Property Editor. |
Content |
Included by default for most objects. |
Music |
The object is part of the Interactive Music Hierarchy. |
Source |
The object is a sound object and is associated with a source file or has a Source plug-in. |
Buttons in the Property, Primary, and Secondary Editors provide the following functionality:
Minimizes the Property Editor (Ctrl+`). | |
Maximizes the Primary Editor (`) or the Secondary Editor (Shift+`) within the Object Tab. You can also maximize those editors by double clicking on one of their tabs. | |
For the Primary and Secondary Editors, duplicates the currently selected tab in a floating window. For the Property Editor, duplicates the editor in a floating window. |
To use keyboard shortcuts in any of the editors:
Click anywhere in either the upper or lower pane to designate the editor as the active editor. The active editor is indicated with a more prominent rectangular outline. When multiple tabs are present in the Secondary Editor, click the tab corresponding to the editor for which you want to use keyboard shortcuts.
Any keyboard shortcuts that apply to the editor can be used, including the F1 key (or Help button), which opens the reference topic pertaining to the active editor.
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