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Wwise Unity Integration Documentation
Release Notes - Wwise Unity Integration 2018.1.2.6762.1211

This release delivers the Wwise SDK update for Wwise 2018.1.2.

Compatibility:

  • Wwise SDK: 2018.1.2
  • Unity: Unity 5.6, 2017.4, 2018.1, 2018.2 (Personal or Pro).
    Note:Important note: This integration does not support Unity 4. Compatibility with Unity versions not listed above is not guaranteed.
Platforms: Wwise Unity Integration tested on:
Android
iOS
Linux
Mac
PS4
tvOS
UWP (Universal Windows Platform)
Windows
Xbox One
Unity 2018.2.5f1
Magic Leap (Lumin OS) Unity for Magic Leap Technical Preview (Unity-2018.1.0f2-MLTP6 with ML SDK 0.16.0)
Switch Unity for Nintendo Switch 4.1.0 (Unity 2018.1.4f1 with NintendoSDK 5.4.0)

Resolved Issues:

  • WG-26971 Wwise object renames are now propagated throughout the Unity project.
  • WG-39195 Fixed: Spamming of the editor listener position and orientation when values are constant.
  • WG-39235 Added log message for when the sound engine is already initialized.
  • WG-39307 Made attenuation sphere visualization 90% transparent.
  • WG-39331 Ensured that the AkWwiseInitializationSettings {{ScriptableObject}} is saved with the platform settings when changes are made.
  • WG-39362 Added Opus codec to Unity integration.
  • WG-39577 Fixed: (Xbox One) Initialization problem.
  • WG-39608 Added WAAPI C# API files to packages.

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