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The Property Editor contains the exact same properties for Master Audio Busses and Master Secondary Busses. This is the final level where you can define the Volume, Pitch, Low-pass Filter, and High-pass Filter for all the different sound and music structures within your project. Where the Master Audio Bus final output is the primary audio system (be that a handheld device, television, or more elaborate speaker setup), the secondary master bus final output is a complementary audio output that might be available, such as a game controller. This is selected with the Audio Device property, available only at the topmost level of each bus hierarchy.
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Some options aren't available on all platforms. |
General | |||||||
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Interface Element |
Description | ||||||
[name] |
The name of the object. | ||||||
(Object Color) |
Displays the object's color. Clicking the icon opens the color selector. Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown. To inherit the parent object's color, select the square at the far left of the color selector. | ||||||
(Mute and Solo) |
Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
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(Show references) |
Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist. Selecting the button opens the Reference View with the object's name in the References to: field. | ||||||
Enter text in the search field to find specific properties or property groups. Results are displayed as you type. The search is not case-sensitive and searches all properties associated with an object, even if their category is not selected for display. When a search is active, an x appears at the far-right side of the field and all category buttons are unavailable. Click the x to clear the search. | |||||||
(Only Show Modified) |
When selected, only properties that have been modified from their default value are displayed and all category filter buttons are unavailable. If a search is active, it is only applied to modified properties. Modified properties are displayed with an orange band at the left side of the property list and at the left side of the corresponding category button. | ||||||
(Show/Hide Category Filters) |
Opens a list of all categories associated with the object currently loaded in the Property Editor. For each category selected in the list, a corresponding button is displayed at the top of the list of properties. Select these buttons to display the related properties. Ctrl+click or Shift+click to select multiple buttons. Always Show Additional Properties expands the less frequently used properties, which are collapsed by default. | ||||||
(More Options) |
Opens the following options:
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(Open Property Editor Settings) |
Opens the Object Property Settings dialog, which allows you to configure which properties are available for display in the Property Editor. | ||||||
(Open in New Window) |
Duplicates the Property Editor as a floating view. An instance of the editor remains in the Object Tab. |
Bus | ||||
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Interface element |
Description | |||
Specific | ||||
Bus Volume |
The attenuation (level or amplitude) applied on the audio signal at the bus or Auxiliary Bus level. Refer to Understanding the Voice Pipeline for more information about volumes.
Default value: 0 Range: -200 to 200 Units: dB | |||
Audio Device | ||||
Audio Device |
Audio device used to output the audio generated by this bus. Select among the existing Audio Device ShareSets defined in the Audio Device section. If you want to use a third-party Audio Device plug-in, you may need to create a ShareSet first.
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General | ||||
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Interface element |
Description | |||
Specific | ||||
Override Color |
Enables the Color slider to change the color chip of the selected objects. Default value: false | |||
Color |
Displays a square filled with either the object’s defined color, or if none is set, a randomly applied color. This key helps identify the object line displayed in the graph view. Default value: 0 Range: 0 to 26 | |||
Voice | ||||
Voice Volume |
The attenuation (level or amplitude) applied on the current object before it is routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the Voice Pipeline for more information about volumes.
Default value: 0 Range: -200 to 200 Units: dB | |||
Voice Pitch |
The playback speed of an audio structure, where:
Default value: 0 Range: -2400 to 2400 Units: Cents | |||
Voice Low-pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation. (For more detail, see Associating Low-pass and High-pass Filter Values with their Corresponding Cutoff Frequencies .) Default value: 0 Range: 0 to 100 | |||
Voice High-pass Filter |
A recursive filter that attenuates low frequencies based on the value specified. The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 Range: 0 to 100 | |||
Make-up Gain |
Volume gain in decibels (dB) applied to the voice, after all other volume adjustments. The make-up gain is additive across the Actor-Mixer Hierarchy. Refer to Understanding the voice pipeline to learn about how voices are being processed, how they are being routed and where the different volumes and Effects are being applied. For more information about the Make-up Gain, refer to Using Loudness Normalization or Make-up gain to Adjust Volume .
Default value: 0 Range: -200 to 200 Units: dB |
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