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Creating Dialogue Events

The rules for the dynamic dialogue in your game are defined within a Dialogue Event. The creation of these Events involves the following steps:

You can manage the Dialogue Events in the Dialogue Event Editor.


[Tip]Tip

If you have many paths to create, you can use a shortcut to create them. To speed up the creation process, drag and drop an object from the Project Explorer to the last unselected State in your path. Wwise will automatically create a new path and assign the object to the path. For more information on this shortcut, refer to Dialogue Events tips and best practices.


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