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Contents Editor: Switch Container

This Contents Editor provides a list of all objects in the Switch Container and gives you quick access to the properties associated with those objects.

Interface Element

Description

Click the Configure Columns shortcut (right-click) option from the column header band.

The Object Property Settings opens. Specify which columns to display and their order.

[name]

The name of the object.

Inclusion

Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included.

To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform.

When this option is unselected, the property and behavior options in the editor become unavailable.

Default value: true

Voice Pitch

The playback speed of an audio structure, where:

  • Pitch 0 = Normal speed.

  • Pitch 1,200 = 2 x speed.

  • Pitch 2,400 = 4 x speed.

  • Pitch -1,200 = 0.5 speed

  • Pitch -2,400 = 0.25 speed

[Tip]Tip

1,200 cents is equivalent to one octave.

Default value: 0

Range: -2400 to 2400

Units: Cents

Voice Low-pass Filter

A recursive filter that attenuates high frequencies based on the value specified.

The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation.

(For more detail, see Wwise LPF and HPF Value Cutoff Frequencies .)

Default value: 0

Range: 0 to 100

Units: %

Notes

Any additional information about the object properties.

Assigned Objects

The list of objects within the Switch Container that have been assigned to a particular Switch or State. By assigning objects, you define which objects will be played for each Switch or state. If several objects are assigned to a Switch, they will all be played back simultaneously at runtime.

Each Switch/State is divided by a title bar that displays its name. The word “Default” appears within brackets on the title bar of the default Switch/State.

You can expand and collapse the State or Switch Groups by clicking the arrow on the title bar.


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