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Wwise Unity Integration Documentation
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Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 인스펙터에서 AkEnvironment와 AkEnvironmentPortal 사용하기 더 자세히 ...
MonoBehaviour를(을) 상속했습니다.
클래스 | |
class | EnvListWrapper |
This enables us to detect intersections between portals and environments in the editor 더 자세히 ... | |
Public 속성 | |
UnityEngine.Vector3 | axis = UnityEngine.Vector3.right |
The axis used to find the contribution of each environment 더 자세히 ... | |
AkEnvironment[] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
EnvListWrapper[] | envList |
Unity can't serialize an array of list so we wrap the list in a serializable class 더 자세히 ... | |
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. 인스펙터에서 AkEnvironment와 AkEnvironmentPortal 사용하기
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