Version

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Wwise SDK 2024.1.0
ak.soundengine.getState Arguments Schema

Schema

{
"type": "object",
"properties": {
"stateGroup": {
"anyOf": [
{
"type": "string",
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture|Global):[a-zA-Z0-9_]+$",
"description": "The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792"
},
{
"type": "string",
"pattern": "^\\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\\}$",
"description": "An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}."
},
{
"type": "string",
"pattern": "^\\\\",
"description": "A project path to a Wwise object, including the category and the work-unit. For example: \\\\Actor-Mixer Hierarchy\\\\Default Work Unit\\\\New Sound SFX."
}
],
"description": "Either the ID (GUID), unique qualified name, or path of the State Group."
}
},
"required": [
"stateGroup"
],
"additionalProperties": false
}

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