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The properties in the Advanced category for music objects located in the Interactive Music Hierarchy include a series of controls that allow you to define the advanced playback behaviors of your music objects. You can define the number of instances that can be played simultaneously per game object, specify the playback priority of each sound object, and determine whether the music will continue to play, will be killed, or will move into the virtual voice list when its volume falls below the volume threshold.
Advanced | |
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Interface element |
Description |
Playback Limit | |
Ignore Parent Playback Limit |
Determines if the current object and its children are considered part of the parent’s playback limit (unchecked) or defined at this level (checked). If the object is a top-level object, this option is unavailable. Default value: false |
Limit Sound Instances |
The number of sound or motion instances within the same hierarchical structure that can play simultaneously. Default value: false |
Sound Instance Limit |
Default value: 50 Range: 1 to 1000 |
Limitation sound instances to: |
The number of sound or motion instances within the same hierarchical structure that can play simultaneously. This limit applies to the selected list option:
Default value: Per game object |
When limit is reached: |
Determines what happens when the playback limit is reached. You can select one of the following options:
Keep in mind that each entity can override its own behavior so that the virtual behavior of a sound can still be to discard the sound or to continue to play. Default value: Kill voice |
When priority is equal: |
Determines what happens when the playback limit is reached and there is more than one object with the lowest priority. You can select one of the following options:
Default value: Discard oldest instance |
Virtual Voice | |
Override parent |
Determines whether the virtual voice settings will be inherited from the parent or defined at the current level in the hierarchy. When this option is not selected, the virtual voice controls are unavailable. If the object is a top-level object, this option is unavailable. Default value: false |
Virtual voice behavior |
Determines the behavior of objects when their volume falls below the volume threshold or when their number goes over the playback limit. You can select one of the following options:
For music objects, if Send to virtual voice or Kill if finite else virtual is selected, the object plays from elapsed time upon return to physical voice. Default value: Continue to play |
Playback Priority | |
Override parent |
If the object is a top-level object, this option is unavailable. Determines whether the Playback Priority will be inherited from the parent or defined at the current level in the hierarchy. When this option is not selected, the Playback Priority controls are unavailable. Default value: false |
Priority |
Objects with a priority of 1 have the lowest priority, and those with a priority of 100 have the highest priority. This value determines which objects will be played when the playback limit has been reached. The importance given to the object in relation to other objects within the same actor-mixer structure. Default value: 50 Range: 0 to 100 |
Use Priority Distance Factor |
Default value: false |
Offset priority by x at max distance |
Specifies a value by which the priority of an object is offset when it reaches the max distance value specified in the Attenuation Editor. When selected, an offset is applied to the priority of the object when it falls anywhere within the attenuation max distance value. The amount of offset applied will depend on the object’s relative position to the listener. When this option is not selected, the distance from the listener does not affect the priority of an object. Default value: -10 Range: -100 to 100 |
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