Wwise SDK 2024.1.0
|
Go to the source code of this file.
Classes | |
struct | AkPlatformInitSettings |
Namespaces | |
namespace | AK |
Definition of data structures for AkAudioObject. | |
AK::SoundEngine | |
Macros | |
#define | AKMOTION_RESIDENT_MODE (0x80000000) |
Enumerations | |
enum | AkAudioAPI { AkAudioAPI_AAudio = 1 << 0, AkAudioAPI_OpenSL_ES = 1 << 1, AkAudioAPI_Last, AkAudioAPI_Default = AkAudioAPI_AAudio | AkAudioAPI_OpenSL_ES, AkAudioAPI_AVAudioEngine = 1 << 0, AkAudioAPI_AudioUnit = 1 << 1, AkAudioAPI_Default = AkAudioAPI_AVAudioEngine | AkAudioAPI_AudioUnit, AkAudioAPI_AVAudioEngine = 1 << 0, AkAudioAPI_AudioUnit = 1 << 1, AkAudioAPI_Default = AkAudioAPI_AVAudioEngine | AkAudioAPI_AudioUnit, AkAPI_PulseAudio = 1 << 0, AkAPI_ALSA = 1 << 1, AkAPI_Default = AkAPI_PulseAudio | AkAPI_ALSA } |
Functions | |
AKSOUNDENGINE_API AkDeviceID | AK::SoundEngine::GetDeviceIDFromPlayerIndex (int playerIndex) |
Main Sound Engine interface, specific Mac.
Definition in file AkMacSoundEngine.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise