Version

menu_open
Target Platform(s):
Wwise SDK 2024.1.0
AkMacSoundEngine.h File Reference

Go to the source code of this file.

Classes

struct  AkPlatformInitSettings
 

Namespaces

namespace  AK
 Definition of data structures for AkAudioObject.
 
 AK::SoundEngine
 

Macros

#define AKMOTION_RESIDENT_MODE   (0x80000000)
 

Enumerations

enum  AkAudioAPI {
  AkAudioAPI_AAudio = 1 << 0, AkAudioAPI_OpenSL_ES = 1 << 1, AkAudioAPI_Last, AkAudioAPI_Default = AkAudioAPI_AAudio | AkAudioAPI_OpenSL_ES,
  AkAudioAPI_AVAudioEngine = 1 << 0, AkAudioAPI_AudioUnit = 1 << 1, AkAudioAPI_Default = AkAudioAPI_AVAudioEngine | AkAudioAPI_AudioUnit, AkAudioAPI_AVAudioEngine = 1 << 0,
  AkAudioAPI_AudioUnit = 1 << 1, AkAudioAPI_Default = AkAudioAPI_AVAudioEngine | AkAudioAPI_AudioUnit, AkAPI_PulseAudio = 1 << 0, AkAPI_ALSA = 1 << 1,
  AkAPI_Default = AkAPI_PulseAudio | AkAPI_ALSA
}
 

Functions

AKSOUNDENGINE_API AkDeviceID AK::SoundEngine::GetDeviceIDFromPlayerIndex (int playerIndex)
 

Detailed Description

Main Sound Engine interface, specific Mac.

Definition in file AkMacSoundEngine.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise