Wwise SDK 2023.1.9
|
For an overview of Game Objects, please refer to Understanding game objects.
Game objects must be registered before you can use them to post events, set positions, and so on. The following code registers two game objects with predefined IDs. Note that you can use any 64-bit unsigned integer ID ranging from 0 to 0xFFFFFFFFFFFFFFDF you want, such as an incremented counter or an object pointer cast into an AkGameObjectID
.
When a game object becomes obsolete, for example when the corresponding entities are removed from the game's world, you should unregister them to free up any resources that might be associated with them:
Refer to Integration Details - Game Objects for more information on game objects.
Note: This sample code comes from the Sound Engine Integration Sample Project available in the Samples section. Refer to Integration Demo Sample for more information. |
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise