#include <AK/SoundEngine/Common/AkTypes.h>
Go to the source code of this file.
Classes | |
struct | AkImageSourceName |
Data used to describe one image source in Reflect. More... | |
struct | AkImageSourceTexture |
struct | AkImageSourceParams |
struct | AkReflectImageSource |
struct | AkReflectGameData |
Data structure sent by the game to an instance of the Reflect plug-in. More... | |
Macros | |
#define | AK_MAX_NUM_TEXTURE 4 |
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