Wwise SDK 2023.1.8
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Positioning information obtained from an object. More...
#include <AkQueryParameters.h>
Public Attributes | |
AkReal32 | fCenterPct |
Center % [0..1]. More... | |
AkSpeakerPanningType | pannerType |
Speaker panning type: type of panning logic when object is not 3D spatialized. More... | |
Ak3DPositionType | e3dPositioningType |
3D position type: defines what acts as the emitter position for computing spatialization against the listener. More... | |
bool | bHoldEmitterPosAndOrient |
Hold emitter position and orientation values when starting playback. More... | |
Ak3DSpatializationMode | e3DSpatializationMode |
Spatialization mode. More... | |
bool | bEnableAttenuation |
Attenuation parameter set is active. More... | |
bool | bUseConeAttenuation |
Use the cone attenuation. More... | |
AkReal32 | fInnerAngle |
Inner angle. More... | |
AkReal32 | fOuterAngle |
Outer angle. More... | |
AkReal32 | fConeMaxAttenuation |
Cone max attenuation. More... | |
AkLPFType | LPFCone |
Cone low pass filter value. More... | |
AkLPFType | HPFCone |
Cone low pass filter value. More... | |
AkReal32 | fMaxDistance |
Maximum distance. More... | |
AkReal32 | fVolDryAtMaxDist |
Volume dry at maximum distance. More... | |
AkReal32 | fVolAuxGameDefAtMaxDist |
Volume wet at maximum distance (if any) (based on the Game defined distance attenuation) More... | |
AkReal32 | fVolAuxUserDefAtMaxDist |
Volume wet at maximum distance (if any) (based on the User defined distance attenuation) More... | |
AkLPFType | LPFValueAtMaxDist |
Low pass filter value at max distance (if any) More... | |
AkLPFType | HPFValueAtMaxDist |
High pass filter value at max distance (if any) More... | |
Positioning information obtained from an object.
Definition at line 42 of file AkQueryParameters.h.
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