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As you become more familiar with Wwise, you can start using some of the more advanced features. The following tools will increase your productivity by giving you quick access to certain operations and commands.
The Wwise authoring tool can be used almost entirely with the mouse. However, using the keyboard can be more efficient.
To navigate Wwise using keys, press:
Tab to move from one control to the next;
Shift+Tab to move back to the previous control;
Enter to activate the selected control; and
Arrow keys to select list options and toggle radio buttons.
Note | |
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Within the Project Explorer, when any object is highlighted for renaming it is possible to use the Tab and Shift+Tab options to move to the next and previous objects. If that object is renamable, then it will become the object highlighted for renaming. If it is not renamable, then the highlighting and the keyboard navigation stops. |
Many commands in Wwise are mapped to keyboard shortcuts. For example, use Ctrl+S to save your project instead of using the mouse to click File > Save.
Most default keyboard shortcuts can be customized in the Keyboard Shortcuts and Custom Commands dialog.
Hovering the mouse over a button or tool causes a tooltip to pop up. The tooltip gives a description of the tool and often its associated keyboard shortcut. Keyboard shortcuts are also visible in the menus.
Keyboard shortcuts are described throughout this documentation, where they are available. The following shortcuts for adjusting property values are global.
To |
Use this shortcut |
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Reset to default value |
Ctrl+click |
Fine-tune value using the super slider |
Shift+drag |
Offset values in multiple selection using the super slider. |
Alt+drag |
Shortcut menus are a list of commands that relate to an object, project element, or specific area on the Wwise interface. You can access these menus by right-clicking an object or specific area of the interface.
For example, when you right-click an object in the Project Explorer, a shortcut menu appears with several commands. You can use these commands to cut, copy, or paste an object, create a parent or child object, create Events associated with a specific object, convert a sound object, and so on.
Although these menus are contextual, there are several commands that appear across menus. Along with the standard Windows commands, such as Cut, Copy, Paste, Delete, and Rename, you can access many of the following Wwise-specific commands by right-clicking different objects or areas of the interface:
Convert to Sound Voice… / Convert to Sound SFX…: To change the object from a Sound SFX to a Sound Voice object, or vice versa. See Converting between sound object types for more information.
Set Color…: To open the color menu where you can select a color to apply to the object's color chip, for organizational purposes.
Edit: To load the selected object or project element into its respective editor.
Find in Project Explorer: To highlight the selected object or project element in the Project Explorer. When using this command, you must also specify the Selection Channel, if any, to which the Project Explorer belongs.
Show in List View: To display the selected object(s) in the List View.
Show in Multi Editor: To display the selected object(s) in the Multi Editor.
Show in Schematic View: To display the selected object(s) in the Schematic View.
Find All References: To display a list of project elements that contain direct references to the current object. The list of direct references is displayed in the Reference view.
The following options only appear when you hold Shift when opening the shortcut menu.
Copy path(s) to clipboard: To copy to the clipboard the full path or paths of the selected object or objects.
Copy GUID(s) to clipboard: To copy to the clipboard the unique GUID or GUIDs of the selected object or objects.
Copy ShortID(s) to clipboard: To copy to the clipboard the unique ShortID or ShortIDs of the selected object or objects.
Edit in External Editor: To open a list of external editors, if defined in your User Preferences.
Edit in Nuendo: To open the element in Nuendo. This option is only available if you have installed the Nuendo Game Audio Connect plug-in and set up the Nuendo Connection Settings (opened from the Project menu) properly, and Nuendo is currently running.
Create in Nuendo (Only available for Music Segment objects.): To prompt the Steinberg Hub where you can create a new project in Nuendo. A prompt in Nuendo will ask you Do you want to import the transferred Segment into this Project. Click Yes to add your Music Segment to the Project Zone.
Open containing folder: To prompt Windows Explorer (or Mac Finder) to the location of the object's parent element.
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