Version
Wwise Unreal Integration Documentation
|
Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2022.1.4.8200.2650 release of the integration (in addition to upgrading to the new Unreal build).
Note: This integration does not support experimental Unreal Engine features. |
Note: This integration was compiled against Unreal Engine version 4.27, 5.0, and 5.1. It was tested against Unreal Engine 5.1. Any major Unreal Engine version more recent than the aforementioned is not currently supported, but will be in a subsequent patch release. |
For earlier versions, please refer to Previous Release Notes.
IWwiseSoundEngineAPI::IQuery::GetMaxRadius
and GetActiveGameObjects
methods now take an Unreal array as parameter instead of an AkArray. This resolves a memory crash.Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise