Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2022.1.13.8454.2987 release of the integration (in addition to upgrading to the new Unreal build).
| Note:
This integration does not support experimental Unreal Engine features. |
| Note:
- This integration was compiled against Unreal Engine version 4.27, 5.2, 5.3, and 5.4. It was tested against Unreal Engine 5.4.
- Deprecation Notice: Support for Unreal Engine 4.27 will be removed in a future minor release. We recommend that you use Unreal Engine 5.2 or later.
|
For earlier versions, please refer to Previous Release Notes.
New Features
- WG-70570 Added the setting Default Scaling Factor to allow setting the value of the attenuation factor when creating a component.
- WG-71078 Added dry-run parameter to WwiseReconcileCommandlet.
- WG-71283 Changed the wording of the Wwise Browser reconcile message so that it varies according to item selection in the Wwise Browser.
Miscellaneous Changes
- WG-63169 Removed explicit Unreal Engine version number from the Unreal Integration
.uplugin
file, since the plug-in is compatible with multiple Unreal Engine versions.
Bug Fixes
- WG-71100 Fixed: Crash when deleting an Actor with an
AkSubmixInput
component.
- WG-71304 Fixed: External Sources crashes the editor when in
-nothreading
mode.
- WG-71468 Fixed: Move Operation can't be executed from the commandlet.
Fixes for Community-Reported Bugs
- WG-70741 Fixed: When generating SoundBanks with the WwiseBrowser through WwiseConsole, the user SoundBanks settings are not used when project settings are overriden.
- WG-71281 Fixed: Compilation errors when other plug-ins are in an Unreal Project.
- WG-71321 Fixed:
AkEvent
in Sequencer doesn't pause with the Sequencer.