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Wwise SDK 2023.1.8
Quick Start Sample Integration - Game Objects

Game Object Example

For an overview of Game Objects, please refer to Understanding game objects.

Game objects must be registered before you can use them to post events, set positions, and so on. The following code registers two game objects with predefined IDs. Note that you can use any 64-bit unsigned integer ID ranging from 0 to 0x‭FFFFFFFFFFFFFFDF you want, such as an incremented counter or an object pointer cast into an AkGameObjectID.

When a game object becomes obsolete, for example when the corresponding entities are removed from the game's world, you should unregister them to free up any resources that might be associated with them:

Refer to Integration Details - Game Objects for more information on game objects.

Note: This sample code comes from the Sound Engine Integration Sample Project available in the Samples section. Refer to Integration Demo Sample for more information.
AkUInt64 AkGameObjectID
Game object ID.
Definition: AkTypes.h:60
AKSOUNDENGINE_API AKRESULT RegisterGameObj(AkGameObjectID in_gameObjectID)
AKSOUNDENGINE_API AKRESULT UnregisterGameObj(AkGameObjectID in_gameObjectID)

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