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Wwise Unity Integration Documentation
Release Notes - Wwise Unity Integration 2023.1.0.8367.2953

This release delivers the Wwise SDK update for Wwise 2023.1.0.

Compatibility:

  • Wwise SDK: 2023.1.0
  • Unity: The integration was tested with Unity 2022.3.2f1. The minimum supported version is 2020.3 and the maximum supported version is 2023.2.

Platform-specific information can be found here:

For earlier versions, please refer to Previous Release Notes.

New Features

  • WG-51085 Added support for Enter Play Mode.
  • WG-53593 Added option not to suspend audio when game loses focus.
  • WG-65226 Added an option to display transition zones in the 3D viewer.

API Changes

  • WG-64048 (Spatial Audio) Added AkSpatialAudioInitSettings::uMaxEmitterRoomAuxSends to limit the maximum number of game-defined auxiliary sends that can originate from a single emitter.
  • WG-65130 (Spatial Audio) Removed AkGeometryParams::EnableTriangles and replaced it with AkGeometryInstanceParams::UseForReflectionAndDiffraction.
  • WG-66244 (Spatial Audio) The use of AkGeometryInstanceParams::RoomID is now deprecated and the parameter will be removed in a future version. We recommend that you do not use RoomID and instead leave it set to the default value (-1).

Behavior Changes

  • WG-65242 Improved user experience for Wwise Initialization Settings.

Miscellaneous Changes

  • WG-66693 Wwise Unity Integration requires Audiokinetic Launcher 2023.1.1 or later.

Bug Fixes

  • WG-66259 Fixed: "Failed load Init.bnk with result: AK_Fail" error appears when stopping a Play Session with "Load Sound Engine in Edit Mode" disabled.
  • WG-68085 Fixed: Wwise Picker is empty after entering Play mode.

Fixes for Community-Reported Bugs

  • WG-56018 Fixed: AkRoom causes unwanted physics interactions.
  • WG-61124 Fixed: Addressables Group is not updated properly when streaming is disabled on sounds.

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