Here is a list of all namespace members with links to the namespace documentation for each member:
- s -
- s_aszMonitorErrorInfos
: AK::Monitor
- SafeStrCat()
: AKPLATFORM
- SafeStrCpy()
: AKPLATFORM
- SafeStrFormat()
: AKPLATFORM
- Seek()
: AK::SoundEngine::DynamicSequence
- SeekOnEvent()
: AK::SoundEngine
- SendPluginCustomGameData()
: AK::SoundEngine
- SetActorMixerEffect()
: AK::SoundEngine
- SetBankLoadIOSettings()
: AK::SoundEngine
- SetBusConfig()
: AK::SoundEngine
- SetBusDevice()
: AK::SoundEngine
- SetBusEffect()
: AK::SoundEngine
- SetContainerHistory()
: AK::SoundEngine
- SetCurrentLanguage()
: AK::StreamMgr
- SetDefaultListeners()
: AK::SoundEngine
- SetDiffractionOrder()
: AK::SpatialAudio
- SetDistanceProbe()
: AK::SoundEngine
- SetEarlyReflectionsAuxSend()
: AK::SpatialAudio
- SetEarlyReflectionsVolume()
: AK::SpatialAudio
- SetFileLocationResolver()
: AK::StreamMgr
- SetGameObjectAuxSendValues()
: AK::SoundEngine
- SetGameObjectInRoom()
: AK::SpatialAudio
- SetGameObjectOutputBusVolume()
: AK::SoundEngine
- SetGameObjectRadius()
: AK::SpatialAudio
- SetGameObjectToPortalObstruction()
: AK::SpatialAudio
- SetGeometry()
: AK::SpatialAudio
- SetGeometryInstance()
: AK::SpatialAudio
- SetImageSource()
: AK::SpatialAudio
- SetJobMgrMaxActiveWorkers()
: AK::SoundEngine
- SetListeners()
: AK::SoundEngine
- SetListenerSpatialization()
: AK::SoundEngine
- SetLoadBalancingSpread()
: AK::SpatialAudio
- SetLocalOutput()
: AK::Monitor
- SetMaxEmitterRoomAuxSends()
: AK::SpatialAudio
- SetMaxNumVoicesLimit()
: AK::SoundEngine
- SetMedia()
: AK::SoundEngine
- SetMixer()
: AK::SoundEngine
- SetMultipleObstructionAndOcclusion()
: AK::SoundEngine
- SetMultiplePositions()
: AK::SoundEngine
- SetNumberOfPrimaryRays()
: AK::SpatialAudio
- SetObjectObstructionAndOcclusion()
: AK::SoundEngine
- SetOfflineRendering()
: AK::SoundEngine
- SetOfflineRenderingFrameTime()
: AK::SoundEngine
- SetOutputDeviceEffect()
: AK::SoundEngine
- SetOutputVolume()
: AK::SoundEngine
- SetPanningRule()
: AK::SoundEngine
- SetPortal()
: AK::SpatialAudio
- SetPortalObstructionAndOcclusion()
: AK::SpatialAudio
- SetPortalToPortalObstruction()
: AK::SpatialAudio
- SetPosition()
: AK::SoundEngine
- SetRandomSeed()
: AK::SoundEngine
- SetReflectionsOrder()
: AK::SpatialAudio
- SetReverbZone()
: AK::SpatialAudio
- SetRoom()
: AK::SpatialAudio
- SetRTPCValue()
: AK::SoundEngine
- SetRTPCValueByPlayingID()
: AK::SoundEngine
- SetScalingFactor()
: AK::SoundEngine
- SetSpeakerAngles()
: AK::SoundEngine
- SetState()
: AK::SoundEngine
- SetSwitch()
: AK::SoundEngine
- SettingsDialog
: AK::Wwise::Plugin
- SetVolumeThreshold()
: AK::SoundEngine
- Severity
: AK::Wwise::Plugin
, AK.Wwise
- Severity_Error
: AK::Wwise::Plugin
, AK.Wwise
- Severity_FatalError
: AK::Wwise::Plugin
, AK.Wwise
- Severity_Message
: AK::Wwise::Plugin
, AK.Wwise
- Severity_Success
: AK::Wwise::Plugin
, AK.Wwise
- Severity_Warning
: AK::Wwise::Plugin
, AK.Wwise
- SHUFFLE_V4F32()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(0, 0, 0, 0)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(0, 0, 3, 3)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(0, 1, 0, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(0, 1, 3, 2)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(0, 3, 1, 2)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(0, 3, 2, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(1, 0, 1, 0)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(1, 0, 2, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(1, 0, 3, 2)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(1, 1, 1, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(1, 3, 0, 2)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 0, 0, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 0, 2, 0)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 0, 2, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 0, 3, 0)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 0, 3, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 1, 2, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 1, 3, 0)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 1, 3, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 2, 0, 0)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 2, 2, 2)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 3, 0, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(2, 3, 2, 3)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(3, 0, 2, 0)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(3, 0, 2, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(3, 0, 3, 0)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(3, 1, 2, 0)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(3, 1, 2, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(3, 1, 3, 0)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(3, 1, 3, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(3, 2, 1, 0)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(3, 2, 3, 2)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(3, 3, 1, 1)>()
: _AKSIMD_LOCAL
- SHUFFLE_V4F32< AKSIMD_SHUFFLE(3, 3, 3, 3)>()
: _AKSIMD_LOCAL
- Significant
: AK::Wwise::Plugin::XmlWhiteSpaceHandling
- SignificantWhitespace
: AK::Wwise::Plugin::XmlNodeType
- SinkDevices
: AK::Wwise::Plugin
- Source
: AK::Wwise::Plugin
- SpatialAudio_Dispatch
: AK::ProfilingID
- SpatialAudio_EmitterToListener
: AK::ProfilingID
- SpatialAudio_EmitterToPortal
: AK::ProfilingID
- SpatialAudio_End
: AK::ProfilingID
- SpatialAudio_ListenerRayCasting
: AK::ProfilingID
- SpatialAudio_ListenerToPortal
: AK::ProfilingID
- SpatialAudio_PortalRayCasting
: AK::ProfilingID
- SpatialAudio_PortalToPortal
: AK::ProfilingID
- SpatialAudio_Update
: AK::ProfilingID
- Start
: AK::Wwise::Plugin::XmlWriteState
- StartOutputCapture()
: AK::SoundEngine
- StartProfilerCapture()
: AK::SoundEngine
- StartProfileThreadUsage()
: AK::MemoryMgr
- StdChannelIndexToDisplayIndex()
: AK
- Stop()
: AK::SoundEngine::DynamicSequence
- StopAll()
: AK::SoundEngine
- StopMIDIOnEvent()
: AK::SoundEngine
- StopOutputCapture()
: AK::SoundEngine
- StopPlayingID()
: AK::SoundEngine
- StopProfilerCapture()
: AK::SoundEngine
- StopProfileThreadUsage()
: AK::MemoryMgr
- String
: AK::SpatialAudio
- Suspend()
: AK::SoundEngine
- SwVoice
: AK::ProfilingID