Version

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Wwise SDK 2023.1.8

◆ UnregisterGameObj()

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::UnregisterGameObj ( AkGameObjectID  in_gameObjectID)

Unregisters a game object.

Returns
  • AK_Success if successful
  • AK_InvalidParameter if the specified AkGameObjectID is invalid. Range 0xFFFFFFFFFFFFFFE0 (-32) to 0xFFFFFFFFFFFFFFFF (-1) are invalid inclusively.
Remarks
Registering a game object twice does nothing. Unregistering it once unregisters it no matter how many times it has been registered. Unregistering a game object while it is in use is allowed, but the control over the parameters of this game object is lost. For example, say a sound associated with this game object is a 3D moving sound. This sound will stop moving when the game object is unregistered, and there will be no way to regain control over the game object.
See also
Parameters
in_gameObjectIDID of the game object to be unregistered. Valid range is [0 to 0xFFFFFFFFFFFFFFDF]. Use AK_INVALID_GAME_OBJECT to unregister all game objects.

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