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When you load an object from the hierarchy into the Property Editor, its child objects are displayed in the Contents Editor. For example, if you select a Sequence Container in the Audio tab of the Project Explorer, it is loaded in the Property Editor and its child segments are loaded in the Contents Editor.
Select an object in the Audio tab of the Project Explorer. | |
The object is loaded in the Property Editor. | |
Its child objects are loaded in the Contents Editor. |
You can also move down the project hierarchy by double-clicking an object in the Contents Editor.
You can continue to move down the project tree right down to the source(s) with which an object is associated.
Double-click an object in the Contents Editor. | |
Its sources are displayed in the Contents Editor. |
Note | |
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To navigate back to the previous object, press Backspace. To navigate up to the current object's parent, press Alt+Up Arrow. |
Once you are at the source level in the Contents Editor, you can work with the settings for audio sources or source plug-ins.
When you select the Source tab for an audio source, the Source Editor opens in the Secondary editor. You can edit the source in its graph view or in its side panel of settings. Additionally, the Conversion tab allows you to adjust its conversion settings.
When you select the Source tab for a source plug-in, the plug-in's properties are displayed in the Property Editor where you can edit them.
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