Version

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Wwise SDK 2023.1.8
AkWorldTransform Class Reference

Position and orientation of game objects in the world (i.e. supports 64-bit-precision position) More...

#include <AkTypes.h>

Public Member Functions

const AkVector64Position () const
 Get position vector. More...
 
const AkVectorOrientationFront () const
 Get orientation front vector. More...
 
const AkVectorOrientationTop () const
 Get orientation top vector. More...
 
void Set (const AkVector64 &in_position, const AkVector &in_orientationFront, const AkVector &in_orientationTop)
 Set position and orientation. Orientation front and top should be orthogonal and normalized. More...
 
void Set (AkReal64 in_positionX, AkReal64 in_positionY, AkReal64 in_positionZ, AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
 Set position and orientation. Orientation front and top should be orthogonal and normalized. More...
 
void SetPosition (const AkVector64 &in_position)
 Set position. More...
 
void SetPosition (AkReal64 in_x, AkReal64 in_y, AkReal64 in_z)
 Set position. More...
 
void SetOrientation (const AkVector &in_orientationFront, const AkVector &in_orientationTop)
 Set orientation. Orientation front and top should be orthogonal and normalized. More...
 
void SetOrientation (AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
 Set orientation. Orientation front and top should be orthogonal and normalized. More...
 

Detailed Description

Position and orientation of game objects in the world (i.e. supports 64-bit-precision position)

Definition at line 410 of file AkTypes.h.


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