Wwise SDK 2023.1.8
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Sets the State of a Switch Group. See AK::SoundEngine::SetSwitch
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Name | Type | Description |
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switchGroup * | any of: | Either the ID (GUID), name, or short ID of the Switch Group. |
string | The name of the object. | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
integer | The Short ID of a Wwise Object. Unsigned Integer 32-bit. Range: [0,4294967295] | |
switchState * | any of: | Either the ID (GUID), name, or Short ID of the Switch State. |
string | The name of the object. | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
integer | The Short ID of a Wwise Object. Unsigned Integer 32-bit. Range: [0,4294967295] | |
gameObject | integer | Associated game object ID. Its default value is the transport game object. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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