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The Acoustic Texture Editor is where you define properties for Acoustic Textures.
Interface Element |
Description | |||
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Name |
The name of the Acoustic Texture. | |||
Shared by |
A list of objects that currently subscribe to the selected ShareSet. | |||
Notes |
Any additional information about the Acoustic Texture. | |||
Acoustic Texture Settings | ||||
Frequency Absorption |
The percentage by which sound within a relative frequency range is dampened. The adjustable percentage slider (0 to 100), for each of the following frequency bands, is potentially offset by the global slider at the bottom, ranging from -100 to 100%, to give the applied percentage value (-100 to 200) indicated in the boxes to the right of the frequency band sliders. In the case of Reflect, a negative value is understood as a zero. It indicates a full, undampened reflection, not a resonant one.
The Hz values for each band are defined by the plug-in, such as Reflect, that works with the Acoustic Texture. | |||
Frequency Bands | ||||
Absorption Low |
All frequencies below the Mid Low band. Default value: 0 Range: 0 to 100 | |||
Absorption Mid Low |
All frequencies below the Mid High band but higher than the Low band. Default value: 0 Range: 0 to 100 | |||
Absorption Mid High |
All frequencies below the High band but higher than the Mid Low band. Default value: 0 Range: 0 to 100 | |||
Absorption High |
All frequencies higher than the Mid High band. Default value: 0 Range: 0 to 100 | |||
Absorption Offset |
A slider value which moves all the values of the above frequency band sliders by that amount, giving an offset applied percentage value. Default value: 0 Range: -100 to 100 |
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