Version

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Wwise SDK 2023.1.8
AkMemoryMgr.h File Reference

Go to the source code of this file.

Classes

struct  AK::MemoryMgr::CategoryStats
 
struct  AK::MemoryMgr::GlobalStats
 
struct  AK::TempAlloc::Stats
 
struct  AK::TempAlloc::InitSettings
 Initialization settings for temporary-memory pools. Separate settings are specified for each temporary-memory pool. More...
 

Namespaces

namespace  AK
 Audiokinetic namespace.
 
 AK::MemoryMgr
 
 AK::TempAlloc
 

Macros

#define AK_MEMDEBUG
 

Enumerations

enum  AkMemID {
  AkMemID_Object, AkMemID_Event, AkMemID_Structure, AkMemID_Media,
  AkMemID_GameObject, AkMemID_Processing, AkMemID_ProcessingPlugin, AkMemID_Streaming,
  AkMemID_StreamingIO, AkMemID_SpatialAudio, AkMemID_SpatialAudioGeometry, AkMemID_SpatialAudioPaths,
  AkMemID_GameSim, AkMemID_MonitorQueue, AkMemID_Profiler, AkMemID_FilePackage,
  AkMemID_SoundEngine, AkMemID_Integration, AkMemID_JobMgr, AkMemID_TempAudioRender,
  AkMemID_NUM, AkMemID_MASK = 0x1FFFFFFF, AkMemType_Media = 0x20000000, AkMemType_Device = 0x40000000,
  AkMemType_NoTrack = 0x80000000
}
 Memory category IDs. More...
 

Functions

Initialization
AKSOUNDENGINE_API bool AK::MemoryMgr::IsInitialized ()
 
AKSOUNDENGINE_API void AK::MemoryMgr::Term ()
 
AKSOUNDENGINE_API void AK::MemoryMgr::InitForThread ()
 
AKSOUNDENGINE_API void AK::MemoryMgr::TermForThread ()
 
AKSOUNDENGINE_API void AK::MemoryMgr::TrimForThread ()
 
Memory Allocation
AKSOUNDENGINE_API void * AK::MemoryMgr::dMalloc (AkMemPoolId in_poolId, size_t in_uSize, const char *in_pszFile, AkUInt32 in_uLine)
 
AKSOUNDENGINE_API void * AK::MemoryMgr::Malloc (AkMemPoolId in_poolId, size_t in_uSize)
 
AKSOUNDENGINE_API void * AK::MemoryMgr::dRealloc (AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize, const char *in_pszFile, AkUInt32 in_uLine)
 
AKSOUNDENGINE_API void * AK::MemoryMgr::Realloc (AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize)
 
AKSOUNDENGINE_API void * AK::MemoryMgr::dReallocAligned (AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize, AkUInt32 in_uAlignment, const char *in_pszFile, AkUInt32 in_uLine)
 
AKSOUNDENGINE_API void * AK::MemoryMgr::ReallocAligned (AkMemPoolId in_poolId, void *in_pAlloc, size_t in_uSize, AkUInt32 in_uAlignment)
 
AKSOUNDENGINE_API void AK::MemoryMgr::Free (AkMemPoolId in_poolId, void *in_pMemAddress)
 
AKSOUNDENGINE_API void * AK::MemoryMgr::dMalign (AkMemPoolId in_poolId, size_t in_uSize, AkUInt32 in_uAlignment, const char *in_pszFile, AkUInt32 in_uLine)
 
AKSOUNDENGINE_API void * AK::MemoryMgr::Malign (AkMemPoolId in_poolId, size_t in_uSize, AkUInt32 in_uAlignment)
 
Memory Profiling
AKSOUNDENGINE_API void AK::MemoryMgr::GetCategoryStats (AkMemPoolId in_poolId, CategoryStats &out_poolStats)
 
AKSOUNDENGINE_API void AK::MemoryMgr::GetGlobalStats (GlobalStats &out_stats)
 
AKSOUNDENGINE_API void AK::MemoryMgr::StartProfileThreadUsage ()
 
AKSOUNDENGINE_API AkUInt64 AK::MemoryMgr::StopProfileThreadUsage ()
 
AKSOUNDENGINE_API void AK::MemoryMgr::DumpToFile (const AkOSChar *pszFilename)
 

TempAlloc systems

enum  AK::TempAlloc::Type { AK::TempAlloc::Type_AudioRender, AK::TempAlloc::Type_NUM }
 IDs of temporary memory pools used by the sound engine. More...
 
AKSOUNDENGINE_API void AK::TempAlloc::GetStats (Type in_eType, Stats &out_stats)
 Get simple statistics for a given temporary-memory pool. More...
 
AKSOUNDENGINE_API void AK::TempAlloc::DumpTempAllocsToFile (Type in_eType, const AkOSChar *pszFilename)
 

Detailed Description

Memory Manager namespace.

Definition in file AkMemoryMgr.h.


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