Wwise SDK 2023.1.8
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Go to the source code of this file.
Classes | |
struct | AkPlatformInitSettings |
Namespaces | |
namespace | AK |
Audiokinetic namespace. | |
AK::SoundEngine | |
Macros | |
#define | AKMOTION_RESIDENT_MODE (0x80000000) |
Enumerations | |
enum | AkAudioAPI { AkAudioAPI_AAudio = 1 << 0, AkAudioAPI_OpenSL_ES = 1 << 1, AkAudioAPI_Default = AkAudioAPI_AAudio | AkAudioAPI_OpenSL_ES, AkAudioAPI_AVAudioEngine = 1 << 0, AkAudioAPI_AudioUnit = 1 << 1, AkAudioAPI_Default = AkAudioAPI_AVAudioEngine | AkAudioAPI_AudioUnit, AkAudioAPI_AVAudioEngine = 1 << 0, AkAudioAPI_AudioUnit = 1 << 1, AkAudioAPI_Default = AkAudioAPI_AVAudioEngine | AkAudioAPI_AudioUnit, AkAPI_PulseAudio = 1 << 0, AkAPI_ALSA = 1 << 1, AkAPI_Default = AkAPI_PulseAudio | AkAPI_ALSA } |
Functions | |
AKSOUNDENGINE_API AkDeviceID | AK::SoundEngine::GetDeviceIDFromPlayerIndex (int playerIndex) |
Main Sound Engine interface, specific Mac.
Definition in file AkMacSoundEngine.h.
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