Version

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Target Platform(s):
Wwise SDK 2023.1.8
AkMacSoundEngine.h File Reference

Go to the source code of this file.

Classes

struct  AkPlatformInitSettings
 

Namespaces

namespace  AK
 Audiokinetic namespace.
 
 AK::SoundEngine
 

Macros

#define AKMOTION_RESIDENT_MODE   (0x80000000)
 

Enumerations

enum  AkAudioAPI {
  AkAudioAPI_AAudio = 1 << 0, AkAudioAPI_OpenSL_ES = 1 << 1, AkAudioAPI_Default = AkAudioAPI_AAudio | AkAudioAPI_OpenSL_ES, AkAudioAPI_AVAudioEngine = 1 << 0,
  AkAudioAPI_AudioUnit = 1 << 1, AkAudioAPI_Default = AkAudioAPI_AVAudioEngine | AkAudioAPI_AudioUnit, AkAudioAPI_AVAudioEngine = 1 << 0, AkAudioAPI_AudioUnit = 1 << 1,
  AkAudioAPI_Default = AkAudioAPI_AVAudioEngine | AkAudioAPI_AudioUnit, AkAPI_PulseAudio = 1 << 0, AkAPI_ALSA = 1 << 1, AkAPI_Default = AkAPI_PulseAudio | AkAPI_ALSA
}
 

Functions

AKSOUNDENGINE_API AkDeviceID AK::SoundEngine::GetDeviceIDFromPlayerIndex (int playerIndex)
 

Detailed Description

Main Sound Engine interface, specific Mac.

Definition in file AkMacSoundEngine.h.


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