Wwise SDK 2023.1.8
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Wwise 2011.1 adds support for the following platforms:
The Wwise voice limitation system is greatly improved in 2011.1:
Solo and Mute buttons were added for monitoring purposes in the following views:
The Solo and Mute buttons also serve as indicators when an ancestor or descendant object is muted or soloed.
The Wwise Toolbar also has a Reset Mute button and a Reset Solo button. Those can be used to reset all the mutes and the solos done in the current session.
The new List View allows you to search, consult and edit objects in Wwise. The List View can be populated in multiples ways:
The List View also allows editing of the properties of the objects in the list. You can choose which property or column to show by:
Double-clicking an entry in the List View opens the corresponding object for editing. You can also select one or more entries in the results list and then right-click to display a series of common commands, including multi-edit, convert, and show in Schematic View.
The Multi-Editor now allows you to edit:
In the Perforce plug-in, it is now possible to select a third-party diff application other than p4merge.
The severity of the different messages in the soundbank log can now be changed in the Project Settings > Logs tab. Changing the severity of the messages allows more control over the return code when using the Wwise command line application (WwiseCLI.exe).
It is now possible to create event actions that set the Game Parameter value, for a game object or globally. Additionally, the Game Parameter can be set to an absolute value or relatively to the current value, with or without a transition time.
The Convolution Reverb has a new EQ tab allowing you to filter-out or boost certain frequencies of the Impulse Response, providing a very precise control over the tone or coloration of the reverb.
It is now possible to modify event action properties and instance limits on objects while connected to the game.
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