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Voice Explorer

The Voice Explorer shows the playing voices for the current cursor time set for the profiling capture session. The voices are organized by playing instance, where each playing instance corresponds to an Event being posted. For example, calling PostEvent twice on the same Event will generate two playing instances in the Voice Explorer. The Voice Explorer offers organization options to create rows for the Game Object, Event name, and Event target.

[Tip]Tip

It is possible to change the profiling cursor time by clicking on the timeline of one of the following views: Voice Monitor, Performance Monitor, Game Sync Monitor. Click LIVE in the Wwise toolbar to synchronize with the most recent data.

Filtering Toolbar

This view includes the filtering toolbar, which allows you to reduce the amount of information displayed in the view so you can focus on specific elements. Refer to Filtering in the profiling views for further details.

Unlink Filter: Allows you to disable synchronization between multiple filter views.

Text Filter: Allows you to filter content by specifying the text. The specified words are matched with the beginning of names or strings found in content. Each additional word refines the results. This match is not case sensitive. For advanced usage, refer to Using profiler filter expressions.

Object Filter: Allows you to filter content by specifying the Wwise object. The specified Wwise objects, from the project, are used to match content from the view. Additionally, object relations, such as parent-children relations and output bus relations, are also used to match content.

Browse Object Filter: Shows a project explorer browser to select an object to filter.

Mute/Solo Filtering: When enabled, the objects with Mute activated are removed from the results, and the objects with Solo activated are exclusively displayed.

Options: Displays additional actions.

Interface ElementDescription
View Option
  • Toggle Game Object visibility: Groups voices by game object and playing instance.

  • Toggle Event visibility: Groups voices by event and playing instance.

  • Toggle Event Target visibility: Groups voices by event target and playing instance.

Voice List

Displays the playing voice list, organized by playing instance. The columns vary according to the view options.

Columns:

  • Mute/Solo: Mute or Solo the Game Object, Target or Sound object.

  • Game Object: The game object specified on the PostEvent call. (Only visible when grouping by Game Object is not activated.).

  • Event: The event name from which the sound originated. ( Only visible when grouping by Event is not activated.).

  • Target: The Event's target name from which the sound originated. ( Only visible when grouping by Target is not activated.).

  • Name: The name of the Game Object, Event, Target or Sound object.

  • ID: The Game Object ID, Event ID, Target ID or Sound ID.

  • Bus: The output bus name.

  • Listener: The Listener associated with the game object.


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