Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2019.2.5.7349.1747 release of the integration (in addition to upgrading to the new Unreal build).
| Note:
This integration does not support experimental Unreal Engine 4 features. |
| Note:
This integration compiles against Unreal Engine versions 4.23 and up, but was only tested against Unreal Engine 4.25. |
For earlier versions, please refer to Previous Release Notes.
Bug Fixes
- WG-49849 Fixed: Transform for AkGeometry components is not exposed in Blueprint Editor.
- WG-49611 Fixed: Crash when unloading media that has not finished loading.
- WG-49758 Fixed: Crash when media unloaded while it is being played by the sound engine.
- WG-49438 Fixed: Warning message is not printed in logs when Post Event Blueprint tries to play media that's not fully loaded.
- WG-49411 Fixed: "Stop when attached to Destroyed" input pin on Post Event node not working.
- WG-49634 Fixed: Hang on serialization when loading levels with Ak Geometry components in editor builds.
- WG-49991 Fixed: Crash when an AkGeometry component's parent is deleted before the component's delegate is unregistered.
- WG-50327 Fixed: Crash during Sound Data generation when an event stops referencing a Switch Container.
- WG-50228 Fixed: Spatial Audio: The default 'Outdoors' room is not created if there are no portals connecting to 'Outdoors', resulting in no sound transmission from sounds that are playing 'Outdoors'.
- WG-49786 Fixed: Listener with an overridden position uses wrong position to test room and reverb volume containment.