The following sections list and describe the changes to Wwise between version 2023.1.7 and version 2023.1.8.
Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
New Features
- WG-68194 Clicking the Refresh button in the Project Explorer when there is no search text now sorts the content.
- WG-74409 Added an option to disable the opening of new tabs when double clicking.
Bug Fixes
- WG-68568 Fixed: Crash in the Integration Demo on Mac when exiting the microphone demo page after enabling the microphone input.
- WG-68572 Fixed: Clearing the Project Explorer focus can stop the active play in the Transport.
- WG-70733 Fixed: Closing and then re-opening a project in Wwise Authoring incorrectly raises an error that the project is already open by another process.
- WG-72860 Fixed: Possible crash when an object is deleted and the WAAPI topic
ak.wwise.ui.commands.executed
is used.
- WG-72976 Fixed: Truncated text in the Project Migration dialog.
- WG-73603 Fixed: (Spatial Audio) Edge case geometries can lead to false detection of "non-watertight" boundary edges and unnecessary assertions.
- WG-73759 Fixed: When changing the type or scope of an action in an event, the internal order of actions is affected.
- WG-73860 Fixed: False positive reported in Integrity Report when using an RTPC with bypass all effects.
- WG-73901 Fixed: Crash when opening a new Window from an Effect set to None.
- WG-73977 Fixed: (Spatial Audio) Reverb Zones are missing some diffraction on paths through portals.
- WG-73997 Fixed: (Spatial Audio) Paths through Portals with gaps report the wrong distance when using a Distance Probe.
- WG-74076 Fixed: (Spatial Audio) Assert caused by low memory conditions.
- WG-74152 Fixed: Crash when deleting an effect while connected to the game.
- WG-74210 Fixed: Assertion failure in Spatial Audio module in Debug configuration under low memory conditions.
- WG-74212 Fixed: (Spatial Audio) Path calculations do not scale the value used for maximum path length when
AK::SoundEngine:SetScalingFactor
is applied to the Spatial Audio Listener, causing sounds to cut off abruptly.
- WG-74278 Fixed: Infinite loop in Wwise Recorder plug-in termination under low memory conditions.
- WG-74279 Fixed: (Spatial Audio) If more than eight diffraction paths exist, more prominent paths are sometimes discarded in favor of less prominent ones.
- WG-74316 Fixed: An extra undo is necessary to undo adding a Game Parameter (for example Envelope, or LFO) for the X axis of an RTPC.
- WG-74426 Fixed: (Spatial Audio) Crash when connecting Wwise Authoring 23.1.6 to a profile session or game using Wwise 23.1.5 or earlier.
- WG-74469 Fixed: Voices and Buses in the CPU Timeline view are not displayed with their color as specified in the Wwise Project.
Fixes for Community-Reported Bugs
- WG-70074 Fixed: Cannot access all attenuation curves using WAAPI functions
ak.wwise.core.object.getAttenuationCurve
and ak.wwise.core.object.setAttenuationCurve
.
- WG-71898 Fixed: Possible sound engine crash when loading a SoundBank containing an already loaded and playing music track.
- WG-72685 Fixed: Possible crash selecting columns in the Load Preset and Save Preset dialogs.
- WG-73493 Fixed: Global modulators controlling RTPCs affecting sounds playing from a looping container can cause an assert.
- WG-73989 Fixed: Crash when using Live Media Transfer.
- WG-74202 Fixed: Source plug-in not correctly initialized when inspecting it in Wwise while connected to a game.
- WG-74225 Fixed: Modifying properties on effects that use converted media assets, such as AK Convolution or Impact, while being used for playback on a container in the actor-mixer hierarchy, causes crashes or other issues in audio rendering.
- WG-74437 Fixed: Crash when reconnecting the Wwise Profiler with Profile and Edit (Sync All Modified Objects) selected.
- WG-74519 Fixed: Crash in the Spatial Audio
SetGeometry
API.
Documentation Improvements