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Managing file packages within a project

After the File Packager project has been created, and the SoundBank and streamed file information has been imported into the project, you can start creating and populating the packages you will need. When this is complete, you can then generate the packages so they can be included in the game.

Managing the file packages in your project, consists of the following tasks:

Adding file packages to a project

You can add as many packages to a project as required. After creating your packages, you can define the byte alignment of the packages using the Block Size property. The number you specify will depend on the requirements of each platform's I/O device.

[Note]Note

For more information about block size and the constraints of each platform's I/O device, refer to the Streaming > Low-Level I/O section of the SDK documentation.

To add file packages to a project:

  1. From the Packages list, click Add.

    A new packages is added to the Packages list.

  2. Replace the default name with one that best represents the new package.

  3. Press Enter.

  4. Repeat steps 1-3, until all your packages have been created.

  5. To specify the number of bytes upon which the data within your packages is aligned, enter a value in the Block Size field. The number you specify will depend on the requirements of each platform's I/O device. The typical value for each platform is 1.

    [Note]Note

    A block size of 1 means that there is no alignment.

Removing file packages from a project

If you no longer need a package, you can easily remove it from your project at any time.

To remove file packages from a project:

  1. From the Packages list, select the package that you want to remove from the project.

  2. Click Remove.

    The package is deleted from the project.


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