Version
Wwise Unity Integration Documentation
|
Completely obstructs/occludes the emitter of the current game object from its listeners if at least one object is between them. More...
Inherits AkObstructionOcclusion.
Public Attributes | |
float | fadeTime = 0.5f |
The number of seconds for fade ins and fade outs. More... | |
UnityEngine.LayerMask | LayerMask = -1 |
Indicates which layers act as obstructers/occluders. More... | |
float | maxDistance = -1.0f |
The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. More... | |
float | refreshInterval = 1 |
The number of seconds between obstruction/occlusion checks. More... | |
Completely obstructs/occludes the emitter of the current game object from its listeners if at least one object is between them.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise