Wwise SDK 2023.1.8
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Sets which version of the source is being used for the specified sound. Use ak.wwise.core.object.get with the 'activeSource' return option to get the active source of a sound.
Name | Type | Description |
---|---|---|
sound * | any of: | Sound ID (GUID), name, or path. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. | |
source * | any of: | Source ID (GUID), name, or path. The source must be a child of the sound. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. | |
platform | any of: | Platform ID (GUID) or name. This is an optional argument. When not specified, the current platform is used. |
string | The name of the object. | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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