Wwise SDK 2023.1.8
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Retrieves the loaded media at a specific profiler capture time. This data can also be found in the Advanced Profiler, under the Loaded Media tab. To ensure the Loaded Media data is received, refer to ak.wwise.core.profiler.enableProfilerData.
Name | Type | Description |
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time * | one of: | Time in milliseconds to query for media, or a Time Cursor from which to acquire the time. The User Time Cursor is the one that can be manipulated by the user, while the Capture Time Cursor represents the latest time of the current capture. |
integer | Range: [0,*] | |
string | Identify one of the global profiler cursors. Possible values:
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(Required *)
Name | Type | Description |
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return * | array | Array of Loaded Media. |
return [...] | object | Information about a media file loaded into memory as a result of the PrepareEvent() and PrepareGameSyncs() functions. |
return[...].mediaId | integer | The short ID of the media file |
return[...].fileName | string | The name of the media file. |
return[...].format | string | The audio format of the media file. |
return[...].size | integer | The size (in bytes) of the media file. |
return[...].soundBank | string | The name of the SoundBank that contains the media file. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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