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File ... not found in path(s): ...

The file specified cannot be found. The paths searched are listed.

Probable causes:

  • The SoundBank path is not set, or not set to the right folder.

  • The file was not deployed correctly on the test console.

  • The file was not generated by the Wwise Project.

  • The file was not packaged in the deployment packages or bundles.

Recommended resolution steps:

  • If you use the default I/O code provided with Wwise, verify that the call to CAkDefaultIOHookBlocking::SetBasePath (or CAkDefaultIOHookBlocking::AddBasePath) points to the proper directory.

  • Make sure the SoundBank or WEM file was properly generated.

  • Make sure the SoundBank was properly packaged and deployed on your target.

  • If using Unity, make sure that the file is present somewhere in the StreamedAssets directory of the Unity project before packaging the game.

  • If a custom I/O hook is used, debug the custom I/O hook code.


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