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The Property Editor may contain a series of options, fields, sliders, lists, buttons, and a graph view that you can use to define the properties and behaviors of the different objects and game syncs within your project. If you require help using these tools, refer to the following sections:
When modifying a property value in the Property Editor, you may have the option of applying a randomizer and/or linking or unlinking the value across platforms. These features are represented in Wwise by a unique icon. Wwise also indicates whether a property value is assigned to a Game Parameter using an RTPC. The different icons are described in the following table.
Icon |
Name |
Description | |
---|---|---|---|
|
Inclusion |
Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations. When this option is unselected, the property and behavior options in the Property Editor become unavailable. |
Link |
The property value is linked to the values of other active game platforms. | |
Unlink |
The property value is not linked to the values of the other active game platforms. | |
Partial Unlink |
The property value for the current platform is linked to the other active platforms, but one or more corresponding values of other platforms are unlinked. | |
Link Mixed |
Some of the selected objects have different link statuses. Some may be linked, while others are unlinked or partially unlinked. |
RTPC Disabled |
This property value is not tied to an in-game parameter value. | |
RTPC Enabled |
An in-game parameter value is tied to this property value. This means, for example, that the speed of a car in-game can be tied directly to the pitch property in Wwise. As the speed of the car increases in-game, the pitch in Wwise will increase in real time. | |
RTPC Mixed |
In-game parameter values are tied to property values for one or more, but not all, objects loaded in the Multi Editor. You will not see this indicator in the Property Editor or the Contents Editor. |
Randomizer Enabled |
A property value to which a Randomizer effect has been applied. | ||||
Randomizer Disabled |
A property value to which no Randomizer effect has been applied. | ||||
Randomizer Mixed |
A Randomizer effect applies to the property value of one or more, but not all, objects loaded in the Multi Editor. You will not see this indicator in the Property Editor or the Contents Editor.
|
State Disabled |
This property value is not tied to a State. | |
State Enabled |
A State Group is tied to this property value. This means, that the property in question, such as the Volume, may change according to the applied State. | |
State Mixed |
A State Group is tied to property values for one or more, but not all, objects loaded in the Multi Editor. You will not see this indicator in the Property Editor or the Contents Editor. |
To enhance the realism of the sounds within the game, you can apply Randomizers to most of the property values within the Property Editor. The Randomizer specifies a possible range of values that can be used for a particular property. Each time the object is played, Wwise selects a different property value within the specified range. Applying Randomizers to each of the different property values will ensure that the object will sound differently each time it is played.
For more information on Randomizers and how to use them, refer to Enhancing playback by randomizing property values.
Wwise also allows you to simultaneously author on several platforms by linking and unlinking most of the property values associated with an object. By default, all property values across active platforms are linked and, therefore, set to the same value. Unlinking a property value allows you to customize it for a particular platform.
For more information on linking and unlinking property values, refer to Customizing object properties per platform.
As previously mentioned, you can assign Game Parameters to specific property values in Wwise. These are called real-time parameter controls (RTPCs). Wwise gives you visual feedback on which properties have been assigned as an RTPC. When a property value is assigned to a Game Parameter, the property's RTPC indicator turns a theme-specific color (e.g. blue in Classic and orange in Dark).
RTPC in use. | |
RTPC not in use. |
For more information on using RTPCs, refer to Controlling property values using Game Parameters.
The Property Editor displays all the properties associated with a particular project element within your project. You can load a particular object into the Property Editor by double-clicking the object in a number of different views, such as the Audio tab of the Project Explorer, the Contents Editor, and the Capture Log. You can load a Game Sync into the Property Editor by double-clicking any one of the following in the Game Syncs tab of the Project Explorer:
Switch Group
Switch
State Group
State
Game parameter
Trigger
To display a project element's properties from the Designer layout:
In the Designer layout, do one of the following:
Select an object in the Audio tab of the Project Explorer.
Select a game sync in the Game Syncs tab of the Project Explorer.
The following occurs:
The object's properties are displayed in the Property Editor.
All child objects contained within the object or Game Sync are displayed in the Contents Editor.
Select an object in the Audio tab of the Project Explorer. | |
The object is loaded in the Property Editor. | |
Its child objects are loaded in the Contents Editor. |
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