Version
Audiokinetic integrated the Wwise sound engine into a non-violent adaptation of the open-source first-person game Cube. This version features the same Wwise Wwizard seen in the Wwise Adventure Game sample.
The Cube Integration was created to help you better understand how to integrate the Wwise sound engine into your game and to provide a functional game for sound designers to experiment with Wwise. This game was chosen as an example for the simplicity of its structure and because it is relatively easy to modify, if needed.
This document is divided into the following main sections:
Installing and Running the Cube Demo—Shows you how to install and run the Cube Demo on both Mac® and Windows, with and without the Audiokinetic Launcher.
Understanding the Sound Engine Integration into Cube—Shows you how the Wwise sound engine was integrated into Cube.
Understanding the Wwise Project—Explains the design decisions made in the Wwise project.
Modifying the Sound Design—Shows you how to fine-tune sound properties in real time and how to integrate those changes using newly generated SoundBanks.
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