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Wwise Unreal Integration Documentation
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The Wwise Unreal plug-in includes a Commandlet you can use to generate SoundBanks and submit them to source control from the command line.
Usage of the Commandlet is:
The Commandlet has the following parameters:
Example usage:
Note: If you have problems because the Development Editor is not built or available yet, you can skip the plugin activation by setting the environment variable SKIP_PLUGIN_ACTIVATION to true . |
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