Wwise SDK 2023.1.8
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Base type for ID's used by Wwise spatial audio.
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#include <AkSpatialAudioTypes.h>
Public Member Functions | |
constexpr | AkSpatialAudioID () |
Default constructor. Creates an invalid ID. More... | |
AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. More... | |
AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID. More... | |
bool | operator== (AkSpatialAudioID rhs) const |
bool | operator!= (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator> (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator>= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. More... | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. More... | |
operator AkUInt64 () const | |
Public Attributes | |
AkUInt64 | id |
Base type for ID's used by Wwise spatial audio.
Definition at line 97 of file AkSpatialAudioTypes.h.
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