Version

menu_open
Warning: you were redirected to the latest documentation corresponding to your major release ( 2023.1.8.8601 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.
Wwise SDK 2023.1.8
AkSpatialAudioID Struct Reference

Base type for ID's used by Wwise spatial audio.
More...

#include <AkSpatialAudioTypes.h>

Inheritance diagram for AkSpatialAudioID:
AkRoomID

Public Member Functions

constexpr AkSpatialAudioID ()
 Default constructor. Creates an invalid ID. More...
 
 AkSpatialAudioID (AkUInt64 _id)
 Construct from a 64-bit int. More...
 
 AkSpatialAudioID (const void *ptr)
 Conversion from a pointer to a AkSpatialAudioID. More...
 
bool operator== (AkSpatialAudioID rhs) const
 
bool operator!= (AkSpatialAudioID rhs) const
 
bool operator< (AkSpatialAudioID rhs) const
 
bool operator> (AkSpatialAudioID rhs) const
 
bool operator<= (AkSpatialAudioID rhs) const
 
bool operator>= (AkSpatialAudioID rhs) const
 
bool IsValid () const
 Determine if this ID is valid. More...
 
AkGameObjectID AsGameObjectID () const
 Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. More...
 
 operator AkUInt64 () const
 

Public Attributes

AkUInt64 id
 

Detailed Description

Base type for ID's used by Wwise spatial audio.

Definition at line 97 of file AkSpatialAudioTypes.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise